![]() So that’s the basic gist of it, there are the usual high points and low points, and twists and turns, but the core of the plot is refreshingly simple. The plot kicks off with Ori, joined by a glowing spirit named Sein (who is very reminiscent of Navi from Ocarina of Time), travelling to recover three elements to save the dying forest. We are also introduced to the antagonist, a huge shadowy owl that has stolen the light essence from the magical forest of the game’s setting. The opening of the game details the origins of Ori, a white fox-like forest spirit and the main protagonist of the game. All of this can be seen in both the game’s trailer and the opening ten minutes or so, which plays out more as a vaguely interactive animation than a conventional game. ![]() In a lot of ways this game reminds me of a Studio Ghibli film, like Spirited Away or Princess Mononoke, it just oozes enchantment and otherworldliness from every pore – believe me, this is not as twee as it sounds. Every aspect of its design, from the animation to the music and narration, all come together perfectly and the result is a game that will occasionally make you coo with appreciation. It has the most well-realised art direction of any game that I have seen in quite some time. The first thing you’ll probably notice when playing Ori and the Blind Forest is how absolutely beautiful it is.
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